12 Days of Python – Day 3
Welcome to Day 3 of the 12 Days of Python. This is the third in a series of posts where we will use Python and the Pygame module to draw a Christmas scene. Each day we’ll add something else to the scene, and we’ll show a new aspect of Python or Pygame. We’re also having a giveaway, where you can win a Kindle Touch!
On Day 1, we made a Pygame window and used the Pygame draw functions to draw Santa using lines circles and polygons. On Day 2, we made Santa’s arm wave.
For Day 3 we’re going to add a calendar to the scene. We draw the calendar using a white rectangle, some lines, and a bunch of Pygame font objects for the text and numbers. We use a for loop to draw the days of the calendar.
# santa_3.py # This is the code for Day 3 of "12 Days of Python", # by the authors of "Hello World! Computer Programming for Kids and Other Beginners". import pygame, sys, math def rotatePointAroundCenter(point, center, degrees): displacement = (point[0] - center[0], point[1] - center[1]) radians = math.radians(degrees) newPoint = [0,0] newPoint[0] = displacement[0] * math.cos(radians) + displacement[1] * math.sin(radians) newPoint[1] = displacement[1] * math.cos(radians) - displacement[0] * math.sin(radians) return newPoint pygame.init() pygame.display.set_caption("12 Days of Python") screen = pygame.display.set_mode((640,480)) santa = pygame.surface.Surface((640,480)).convert_alpha() santa.fill((0,0,0,0)) screen.fill((0,0,0)) santasArm = pygame.surface.Surface((640,480)).convert_alpha() santasArm.fill((0,0,0,0)) calendar = pygame.surface.Surface((189,150)) calendar.fill((255,255,255)) #---CALENDAR DRAW for i in range(0, 189, 27): pygame.draw.line(calendar, (0,0,0), (i,30), (i,150), 2) for i in range(30, 151, 24): pygame.draw.line(calendar, (0,0,0), (0, i), (189, i), 2) cal_head_font = pygame.font.Font(None, 26) cal_head_surface = cal_head_font.render("DECEMBER", True, (0,0,0)) cal_head_rect = cal_head_surface.get_rect() cal_head_rect.center = (94.5, 15) cal_num_font = pygame.font.Font(None, 20) for i in range(1,32): cal_num_surface= cal_num_font.render(str(i), True, (0,0,0)) cal_num_rect = cal_num_surface.get_rect() cal_num_rect.center = (((i+3) % 7 * 27) + 13.5,((i+3) // 7 * 24) + 42) calendar.blit(cal_num_surface, cal_num_rect) calendar.blit(cal_head_surface, cal_head_rect) #---L ARM DRAW pygame.draw.polygon(santasArm,(255,0,0),((274,207),(264,197),(243,182),(226,168), (215,154),(212,153),(206,158),(192,155),(183,157), (182,172),(204,190),(219,208),(244,231),(261,245))) #arm n hand pygame.draw.polygon(santasArm, (255,255,255),((243,182),(242,176),(231,167), (226,168),(218,181),(204,190),(204,200),(212,208), (219,208),(232,197))) #arm fur santasRotArm = santasArm.subsurface(pygame.rect.Rect((182,153),(92, 92))) #---R ARM DRAW pygame.draw.polygon(santa,(255,0,0),((358,191),(405,202),(428,207),(448,212), (457,220),(459,226),(457,232),(444,236),(440,243),(421,237), (399,233),(389,233),(344,236))) #arm n hand pygame.draw.polygon(santa,(255,255,255),((428,207),(418,197),(406,197), (407,204),(400,215),(401,237),(421,238),(421,223))) #arm fur #---L LEG DRAW pygame.draw.polygon(santa,(255,0,0),((270,323),(268,345),(266,352),(305,361), (309,352),(317,326),(319,312),(272,306))) #leg pygame.draw.polygon(santa,(102,68,34),((301,370),(266,361),(247,356),(231,357), (224,368),(227,380),(245,388),(272,386),(274,390),(295,391))) #boot pygame.draw.polygon(santa,(255,255,255), ((301,370),(312,355),(303,352),(293,348), (279,346),(268,342),(263,343),(266,361))) #fur #---R LEG DRAW pygame.draw.polygon(santa,(255,0,0),((322,326),(330,352),(331,359),(372,350), (369,323),(367,311),(316,314))) #leg pygame.draw.polygon(santa, (102,68,34),((340,369),(373,361),(396,356),(410,359), (415,375),(400,387),(366,386),(365,392),(347,393),(340,386))) #boot pygame.draw.polygon(santa,(255,255,255),((373,361),(340,369),(334,368),(326,353), (345,348),(359,347),(375,343))) #---BODY DRAW pygame.draw.polygon(santa, (255,255,255), ((234,289),(226,299),(230,316), (281,322),(304,327),(317,326),(333,322),(363,324), (408,304),(410,287),(402,275),(328,208),(281,207))) #vest fur pygame.draw.polygon(santa, (255,0,0), ((271,188),(245,231),(236,259),(234,272), (235,287),(241,295),(294,302),(300,298),(304,285), (298,217))) #vest 1 pygame.draw.polygon(santa, (255,0,0), ((326,235),(328,286),(330,295),(335,300), (369,297),(401,277),(389,234),(357,192),(334,197))) #vest 2 pygame.draw.circle(santa,(0,0,0),(315,243),4) pygame.draw.circle(santa,(0,0,0),(314,257),4) pygame.draw.circle(santa,(0,0,0),(315,274),4) pygame.draw.circle(santa,(0,0,0),(317,293),4) #---HEAD DRAW pygame.draw.polygon(santa, (255,255,255),((278,153),(272,188), (281,211),(300,232),(315,238),(326,232),(346,215),(357,191), (351,151),(278,153))) #beard pygame.draw.polygon(santa, (255, 218, 185),((282,151),(283,166),(309,178), (315,179),(321,177),(345,166),(346,152),(335,140),(310,133), (289,141))) #head pygame.draw.polygon(santa, (255,0,0),((266,139),(278,123), (293,112),(315,110),(343,115),(312,85),(260,134))) #hat main pygame.draw.polygon(santa,(255,255,255),((346,152),(335,140),(310,133), (289,141),(282,151),(270,150),(261,146),(266,139),(278,123), (293,112),(315,110),(343,115),(357,132))) #hat rim pygame.draw.circle(santa,(255,255,255),(255,149),15) #hat ball pygame.draw.circle(santa,( 50, 50, 50),(307,151),3) #eye pygame.draw.circle(santa,( 50, 50, 50),(319,151),3) #eye pygame.draw.polygon(santa,(255,255,255),((310,140),(301,141),(294,145),(294,149), (303,145),(309,144))) #eyebrow pygame.draw.polygon(santa,(255,255,255),((315,146),(324,146),(330,150),(331,146), (326,142),(317,140))) #eyebrow pygame.draw.polygon(santa,(255,255,255),((283,167),(287,177),(296,182),(311,176), (305,169),)) #mustachelet pygame.draw.polygon(santa,(255,255,255),((344,168),(323,166),(319,176),(336,178))) #mustachelet pygame.draw.lines(santa, (0,0,0), False, ((307,165),(307,169),(310,173),(321,171),(322,164)),2) #nose counter = 0 clock = pygame.time.Clock() while 1: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() screen.fill((0,0,0)) #screen.blit(santasArm, (0,0)) rotatedArm = pygame.transform.rotate(santasRotArm,math.sin(counter/5.0)*10-7) rotArmRect = rotatedArm.get_rect() rotArmPos = rotatePointAroundCenter((86,73),santasRotArm.get_rect().center,-math.sin(counter/5.0)*10+7) rotArmPos[0] += 190 rotArmPos[1] += 180 rotArmRect.center = rotArmPos screen.blit(calendar, (400, 20)) screen.blit(rotatedArm, rotArmRect) screen.blit(santa, (0,0)) pygame.display.flip() counter += 1
Here’s what it looks like when you run it:
To try the code out yourself, you can cut-and-paste it from the code window above into your favorite Python editor.
On Day 4, we’ll add some code that crosses off the calendar days.
Warren & Carter